Jérôme Birembaut, aka Seraf, has released his WOW Engine for 3D physics, based on Alec Cove’s APE (2D ActionScript Physics Engine). It apparently works with both Papervision and Sandy – Seraf seems to have been more inspired by Sandy’s architecture – and makes heavy use of polygonal labs’ AS3 data structures for game programming.
This is great [...]
Filed under: Go by mosesoak
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I think I forgot to mention at this blog that I recently did a new round of optimizing GoEngine for efficiency to good results. This time my focus turned to how tween engines tend to run a lot of processes during the setup and removal of animations. This can really add up when you run [...]
Filed under: Go by mosesoak
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Chug a lug a…. it’s a slow but steady start and we’re off. I was just invited to speak on scripted animation at FlashBelt in Minneapolis, wonderful!
Most exciting of all, people are starting to use go! (Including me, finally.) Check this out, the first Go-based Fuse clone has cropped up at GoogleCode from Sebastian [...]
Filed under: Go by mosesoak
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