Because Flash is a proprietary plug-in technology and its coding language evolved gradually over about a decade, it took a while before the words Open Source meant anything to its developer pool. But when it hit, it hit hard: Aral Balkan’s seminal site OSFlash introduced an already-thriving community to a whole new world of licensing [...]
Filed under: Go by mosesoak
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This more recent benchmark shows that GoASAP is staying efficient despite having some great features added recently. A few other systems are shown for comparison but keep in mind that Go is a complimentary, not a competitive animation library. More info here.
Filed under: Go by mosesoak
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It’s no secret that Timer (even setInterval) is not accurate. It drifts quickly as event-handling lags get compounded with each cycle. This might come up when say, building a video-sequencing app or something similar.
It’s also no secret that part of GoASAP’s mission is to promote the idea of various animation systems being able to combine [...]
Filed under: Go by mosesoak
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Some exciting news:
I will be joined on stage at FlashBelt by Donovan Adams of Scifi.com and Jud Holliday of ZAAZ!
Donovan has been doing great work on HydroTween. It has a Tweener-like syntax plus sequencing, it’s compact (one extension class), very fast and does a load of fancy tricks: color & HSB tweening, filter tweening, 3D [...]
Filed under: Go by mosesoak
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The great thing about Go is that it’s small and versatile. You can do just about anything animation-related with it, or should be able to figure out a way!
Tim Knip and John Grden from the PaperVision3D team are getting into the groove.
Tim and I are creating a Go-based system for animating the data exported from [...]
Filed under: 3D, Go by mosesoak
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I’ve been asked to contribute a chapter on Fuse and the Go Platform for Friends of Ed’s upcoming book, The Essential Guide to Open Source Flash Development. The book will also feature articles from the likes of John Grden, Carlos Ulloa, Chris Allen, Wade Arnold, Nicolas Cannasse, Aral Balkan, and others. It’s an honor!
Filed under: Go by mosesoak
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So far, GoASAP has grown into being a solid Animation Platform with a coherent Core Compatibility layer and a highly evolved animation engine and linear-tweening base system. No physics classes yet, but the architecture leaves plenty of room for that to grow.
The latest drop, GoASAP 0.4.7 is a major improvement in the tweening arena, adding [...]
Filed under: Go by mosesoak
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Now that you can build a tween over Go (outlined in the 1st video tutorial), find out how with just a few lines of code you can parse a generic object into a tween, then build a sequence parser that supports parallel-tween action Arrays just like in Fuse Kit! At the end of this video [...]
Filed under: Go, VideoTutorials by mosesoak
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The Go Playground is a shared repository where members of the Go community can post their utilities to share with others. Accompanying source files for the Video Tutorials are also available here for download.
Want to get involved with Go? First get the Go source files, check out the official website and online documentation. Browse the [...]
Filed under: Go, VideoTutorials by mosesoak
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Our membership is growing and we’re proud to present our new website! This should clear up a lot of questions about what GoASAP is all about.
http://www.goasap.org/
What do you think?
Filed under: Go by mosesoak
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